Unfair Combat and a little feedback
I know that combat will be tweaked and maybe it is already fixed. But better to be safe than sorry.
1. Civillians that are unprotected need three or four hits but the players from taking one hit if he is unprotected. This is rather unrealistic and moreso unfair. It would be good if unprotected enemies would die after one hit with animations like in this video https://www.youtube.com/watch?v=wPjG4g75kos at 1:44
2. Enemies does not seem to be fatigued, the player however is.
3. The fighting animations while having zero stamina are the same while having stamina (this is probably fixed)
Comments about sparks: It looks kinda awkward to see a spark after the swords hits each other. I hope there will be at least an option to turn it off like motion blur :)
Comments about swords: The sword do not bend at the moment when they collide with the armor of the enemy, although in reality they always bend. Seen in https://www.youtube.com/watch?v=wPjG4g75kos. I hope this nice visual gimmick will be added in the release or after release with a patch
#2 Updated by Backer kakyou almost 3 years ago
ProkyBrambora (QA Team) wrote:
I will pass this feedback to our master of sword.
Thank you very much :)
note: linked video at 01:44 there is a mix of cuts, cant really tell to what you are referring to.
I was aiming at the scene where Henrys penetreates the enemy with his sword.
Edit: What exactly is happening in the video you attached?
I experimented a little and tried to attack civillians with a "fresh" sword (the on got at the start at a new game). I attacked two civillians and needed more than 4 piercing hits albeit the fact that there were unprotected. Then I got attacked by a guard and died from one hit. This video should illustrate my feedback.