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Bug #561

Regular crashes...

Added by Backer sirrodrick over 2 years ago. Updated over 2 years ago.

Status:
Investigating
Priority:
Normal
Assignee:
-
Steam or Launcher:
Launcher

Description

I am constantly experiencing crashes during gameplay. I cannot say precisely when it happens because there is no real pattern to it.

As described in some other post I have added "sys_WER = 2" to my system.cfg file and will send you the results.

The following is the contents of the kcd.log file at the moment --- minus the [net] info....

BackupNameAttachment=" Build(1) 17 Nov 16 (00 51 41)" -- used by backup system
Log Started at 11/17/16 00:51:41
Built on May 11 2016 19:53:40
Running 64 bit Windows version
Executable: C:\Games\KCD_Beta\Bin\Win64\KingdomCome.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using Microsoft (tm) C++ Standard Library implementation
Cmdline: '"C:\Games\KCD_Beta\Bin\Win64\KingdomCome.exe" '

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Family: 6, Model: 14, Stepping: 3
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

GameDir: Data
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: German
Windows Directory: "C:\Windows"
Local time is 00:51:41 11/17/16, system running for 140 minutes
16315MB physical memory installed, 11333MB available, 8388607MB virtual memory installed, 30 percent of memory in use
PageFile usage: 57MB, Working Set: 42MB, Peak PageFile usage: 58MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: May 11 2016 19:53:40
Physics initialization
<Audio>: AudioSystem initialization
Renderer initialization
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
Logging video adapters:
- NVIDIA GeForce GTX 1070 (vendor = 0x10de, device = 0x1b81)
- Adapter index: 0
- Dedicated video memory: 8085 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
Active GPUs: 1
[Renderer] A display device has been connected to the system
Font initialization
Using FreeType 2.5.5
Network initialization
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
Dynamic Response System initialization
No Dynamic Response System was loaded from a module, will use the NULL implementation.
Initializing default materials...
[MFX] Loading FXLib 'collisions' ...
[MFX] Loading FXLib 'destructibles' ...
[MFX] Loading FXLib 'foleys' ...
[MFX] Loading FXLib 'foleys_npc' ...
[MFX] Loading FXLib 'foleys_player' ...
[MFX] Loading FXLib 'footstep' ...
[MFX] Loading FXLib 'footsteps_horse' ...
[MFX] Loading FXLib 'footsteps_npc' ...
[MFX] Loading FXLib 'footsteps_player' ...
[MFX] Loading FXLib 'player_fx' ...
[MFX] Loading FXLib 'vegetation' ... ============================ Loading level rataje ============================

Screenshot: c:\games\kcd_beta\user_kingdomcome\profiles\default\screenshots\00019.jpg

Drawcalls: 0
FPS: 2.8 (0.0 ms)
Tris: 0,400
CGF streaming: Loaded:3920 InProg:0 All:6485 Act:3920 MemUsed:128.35 MemReq:66.92 PoolSize:200
TexStreaming: MemUsed:1746.75MB(113%%) PoolSize:1536.00MB Trghput:0.00KB/s

DxDiag.txt Magnifier (34.7 KB) Backer sirrodrick, 11/17/2016 02:10 AM

History

#1 Updated by Backer sirrodrick over 2 years ago

Forgot to mention that the crashes are happening as well when starting a new game. I did not delete my old savegames though!

And please do something about the in game sleeping!!! It is really annoying that I have to wait several minutes to continue playing.

#2 Updated by Backer sirrodrick over 2 years ago

Here is my DxDiag.txt

#3 Updated by ProkyBrambora (QA Team) over 2 years ago

  • Status changed from New to Investigating

Hi there,
Firstly try the new game without mentions old saves.
Also make sure your graphic card driver is up to date.

If you will be sending the .dmp file by mail, please attach link for this issue.

As far as the sleeping goes, its a problem of optimization, because CPU has to calculate all the NPCs on background.
We are working on it, and we are getting closer and closer to having nice and quick sleeptime.

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