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Feedback #212

Quest logic.

Added by Backer lieste over 3 years ago. Updated over 3 years ago.

Status:
Acknowledged
Priority:
Low
Assignee:
-

Description

I ignored the initial quest guidance and went for a ride (not very) near to Pribyslavitz.
Apparently I "discovered" the village while skirting to the North West well outside of the distance I could see, then 'completed' the task of tracking down the bandits when skirting to the North, but still outside of sight of the village, and without seeing any people since the guard on the road at Talmberk.

At this point "Talk to Reeky" failed.
Though I just haven't done that yet... he should still be there, and could perhaps tell me some more about who these people I didn't see might have been. (I have played it straight before, so know what the intended path is so far).

Until Reeky is visited at the 'normal' time and is removed as an option to talk to, it should be possible to interrogate him, whether or not you have seen a tree near a village you didn't actually get close enough to spot... Also of course, the next step is to talk to Timmy, with quest markers and everything in order to find the village that we didn't visit.... but who is Timmy? Why is this village of any more interest than the horse corpse tent, the 'storage tent' or the cave? Why would Robard be at all interested in a collection of burned out houses?

Even after talking to Reeky, it should also be possible to ask people in the village, etc if they know anything about him and whether they know where he is.

History

#1 Updated by ProkyBrambora (QA Team) over 3 years ago

Discovering Pribislavitz:
It is hard to tell if you should have been able to discover the camp without knowing where exactly you were.

Talk to Reeky:
You have litmited time to talk to Reeky before he is visited by bandits.

Timmy:
Do I understand right that after failed quest "Talk to Reeky" you were directed to the Kolbens?

Why is this village of any more interest than the horse corpse tent, the 'storage tent' or the cave? Why would Robard be at all interested in a collection of burned out houses?

this part I dont understand

#2 Updated by Backer blacksmith over 3 years ago

@proky
liest is right! The bandit arrive at Reeky on day 2 at 12o´clock. It´s enough time to discover Pribyslavitz without a tip.
Ride after a new game to Pribyslavitz and look at the quest messages.

#3 Updated by ProkyBrambora (QA Team) over 3 years ago

I understand the problem now.
I will pass it on to the designers

#4 Updated by Backer pavelperina over 3 years ago

Sort of related to #83 , but both reports have different additional information.

And regarding to failing quests - it actually means you did not fail, but you skipped them somehow. On the other hand you can cut off all possible routes to complete it and it's not considered failure. You won't fail lost keys or quest about the sh!t when you kill bailiff (or fisherman or whoever you need). I can understand that, it would disclose too much information and break the immersion. Perhaps there are better words than "fail".

#5 Updated by ProkyBrambora (QA Team) over 3 years ago

  • Status changed from New to Acknowledged

#6 Updated by Backer lieste over 3 years ago

Proky Brambora wrote:

Discovering Pribislavitz:
It is hard to tell if you should have been able to discover the camp without knowing where exactly you were.

Talk to Reeky:
You have litmited time to talk to Reeky before he is visited by bandits.

Timmy:
Do I understand right that after failed quest "Talk to Reeky" you were directed to the Kolbens?

Why is this village of any more interest than the horse corpse tent, the 'storage tent' or the cave? Why would Robard be at all interested in a collection of burned out houses?

this part I dont understand

Reeky.
The time was around 10am on day 1. I had quite literally galloped to skirt on a northward path to the West of the unknown village. By this time the bandits usually haven't even reached Talmberg inn, and Reeky is usually still safe when I get to him on day 2 (sometimes even later if an 'accident' happens to the bandits who are also looking for him).

Timmy.
On failing the Reeky quest by finding the village, you get quest messages that direct you to look for Timmy - forget whether it was at Kolben or at the Windmill (probably the latter), but no one has mentioned either location, nor the person.
I do also have the option to report to Robard, but at that point I haven't anything I'd have even noticed to report, without the change of quest and the new directions, and I was watching where I was going to actually search all the wood and not accidentally find the village.

If I had wandered into the camp and actually seen hordes of bandits and cumans, then maybe I'd feel a desire to report it but I hadn't seen any of the camp or the guards through the thick woods on that side (also no spoken messages about the layout of the camp - these could be a reasonable trigger point for a report back option if you have no prior clue as to the presence of bandits in the woods here). Though, even the 'direct route' one fires off a little soon if you haven't been closer at that point.

On failing - there should IMO be at least three quest outcomes - Success (obtain adequate results, move on). Fail (cannot progress, inadequate results). Redundant (information still available, quest still open, but minimal information/object required already known, or bypassed or obtained by other sources)...

So it is possible for example to get precise information about the location of Reeky's mine from the quarry. This makes getting information about a possible sighting at the woodcutter's camp redundant, but it should still be (and is) possible to talk to Raspberry and to follow his directions. It could be a waste of time, but sometimes it might have new information that you miss going another way such as Reeky's prior employment, and his current poaching activities or the wonderfully verbose directions to find his hideout.

#7 Updated by Backer pavelperina over 3 years ago

This makes getting information about a possible sighting at the woodcutter's camp redundant, but it should still be (and is) possible to talk to Raspberry and to follow his directions.

I sort of disagree, it makes as much sense as asking him about his childhood or discussing weather. My opinion is that if there are two branches and one of them is redundant, it might be silently removed from dialogs. You may miss the oportunity to find two cumans, nice stone cross, water mill, guy that's killed very early in the game and perhaps more, you may miss some speech skill training, but you may try different approaches in different game. I don't have problem with that.

I even prefer different approach where everything is tradeoff and optimal path does not exist and raising skills to kill more dangerous monsters makes no sense.

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