BackupNameAttachment=" Build(1) 20 Apr 17 (20 04 45)" -- used by backup system Log Started at 04/20/17 20:04:45 Built on May 11 2016 19:53:40 Running 64 bit Windows version Executable: C:\Program Files (x86)\Warhorse Studios\KCD_Beta\Bin\Win64\KingdomCome.exe FileVersion: 1.0.0.1 ProductVersion: 1.0.0.1 Using Microsoft (tm) C++ Standard Library implementation Cmdline: '"C:\Program Files (x86)\Warhorse Studios\KCD_Beta\Bin\Win64\KingdomCome.exe" ' Total number of logical processors: 2 Number of available logical processors: 2 Total number of system cores: 1 Number of cores available to process: 1 Processor 0: CPU: Intel Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz Family: 6, Model: 12, Stepping: 3 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled GameDir: Data Windows 7 64 bit (build 6.1.7600) System language: English Windows Directory: "C:\Windows" Local time is 20:04:45 04/20/17, system running for 179 minutes 8073MB physical memory installed, 6443MB available, 8388607MB virtual memory installed, 20 percent of memory in use PageFile usage: 58MB, Working Set: 41MB, Peak PageFile usage: 59MB, Current display mode is 1360x768x32, (Unknown graphics card) IBM enhanced (101/102-key) keyboard and 3+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization GameName: Kingdom Come: Deliverance BuildTime: May 11 2016 19:53:40 Physics initialization