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KCD Build(1) 23 May 17 (23 20 09).log

Backer brov, 05/23/2017 12:01 PM

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BackupNameAttachment=" Build(1) 23 May 17 (23 20 09)"  -- used by backup system
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Log Started at 05/23/17 23:20:09
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Built on May 11 2016 19:53:40
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Running 64 bit Windows version
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Executable: D:\SteamLibrary\steamapps\common\Kingdom Come Deliverance\Bin\Win64\KingdomCome.exe
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FileVersion: 1.0.0.1
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ProductVersion: 1.0.0.1
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Using Microsoft (tm) C++ Standard Library implementation
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Cmdline: '"D:\SteamLibrary\steamapps\common\Kingdom Come Deliverance\Bin\Win64\KingdomCome.exe" '
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Total number of logical processors: 8
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Number of available logical processors: 8
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Total number of system cores: 4
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Number of cores available to process: 4
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Processor 0:
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  CPU: Intel Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
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  Family: 6, Model: 12, Stepping: 3
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  FPU: On-Chip
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  3DNow!: not present
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  MMX: not present
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  SSE: present
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  SSE2: present
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  SSE3: present
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  Serial number not present or disabled
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Processor 1:
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  CPU: Intel Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
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  Family: 6, Model: 12, Stepping: 3
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  FPU: On-Chip
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  3DNow!: not present
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  MMX: not present
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  SSE: present
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  SSE2: present
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  SSE3: present
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  Serial number not present or disabled
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Processor 2:
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  CPU: Intel Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
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  Family: 6, Model: 12, Stepping: 3
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  FPU: On-Chip
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  3DNow!: not present
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  MMX: not present
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  SSE: present
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  SSE2: present
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  SSE3: present
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  Serial number not present or disabled
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Processor 3:
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  CPU: Intel Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
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  Family: 6, Model: 12, Stepping: 3
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  FPU: On-Chip
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  3DNow!: not present
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  MMX: not present
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  SSE: present
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  SSE2: present
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  SSE3: present
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  Serial number not present or disabled
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GameDir: Data
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Windows 10 64 bit (build 10.0.15063)
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System language: English
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Windows Directory: "C:\WINDOWS"
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Local time is 23:20:09 05/23/17, system running for 317 minutes
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16327MB physical memory installed, 9676MB available, 134217727MB virtual memory installed, 40 percent of memory in use
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PageFile usage: 48MB, Working Set: 41MB, Peak PageFile usage: 49MB,
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Current display mode is 3840x2160x32, (Unknown graphics card)
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IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
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--------------------------------------------------------------------------------
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Stream Engine Initialization
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GameName: Kingdom Come: Deliverance
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BuildTime: May 11 2016 19:53:40
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Physics initialization
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<Audio>: AudioSystem initialization
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Renderer initialization
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CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
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Logging video adapters:
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- NVIDIA GeForce GTX 1080 Ti (vendor = 0x10de, device = 0x1b06)
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  - Adapter index: 0
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  - Dedicated video memory: 11158 MB
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  - Feature level: DX11 (SM 5.0)
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  - Displays connected: yes
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  - Suitable rendering device: yes
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- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
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  - Adapter index: 1
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  - Dedicated video memory: 0 MB
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  - Feature level: DX11 (SM 5.0)
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  - Displays connected: no
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  - Suitable rendering device: no
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Active GPUs: 1
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[Renderer] A display device has been connected to the system
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Font initialization
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Using FreeType 2.5.5
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Network initialization
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[net] Socket IO management: External [iocp], Internal [iocp]
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network hostname: BroganGamePC
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  ip:192.168.56.1
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  ip:192.168.0.103
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[Network Version]: RELEASE PURE CLIENT
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Online initialization
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Lobby initialization
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MovieSystem initialization
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Console initialization
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Time initialization
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Input initialization
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AI initialization
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Initializing Animation System
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Initializing 3D Engine
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Script System Initialization
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Entity system initialization
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LiveCreate initialization
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Initializing AI System
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Initializing additional systems
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Dynamic Response System initialization
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No Dynamic Response System was loaded from a module, will use the NULL implementation.
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Initializing default materials...
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[MFX] Loading FXLib 'collisions' ...
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[MFX] Loading FXLib 'destructibles' ...
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[MFX] Loading FXLib 'foleys' ...
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[MFX] Loading FXLib 'foleys_npc' ...
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[MFX] Loading FXLib 'foleys_player' ...
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[MFX] Loading FXLib 'footstep' ...
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[MFX] Loading FXLib 'footsteps_horse' ...
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[MFX] Loading FXLib 'footsteps_npc' ...
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[MFX] Loading FXLib 'footsteps_player' ...
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[MFX] Loading FXLib 'player_fx' ...
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[MFX] Loading FXLib 'vegetation' ...
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============================ Loading level rataje ============================